+Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more
+Includes code samples using Pygame
+Features new chapters on card games(Ch.11) and building a side-scrolling game (Ch.12)
+Includes a companion disc with example code, games assets, and color figures(Available for free downloading with Amazon order number by writing to the publisher at [email protected])
Brief Table of Contents
Chapter 0: Games. 1: Introduction to How Games Work. 2: Graphics and Images. 3: The Game Loop. 4: Game AI: Collisions. 5: Navigation and Control. 6: Sound. 7: C2H6O Jet Boat Race. 8: Animation. 9: C2H6O – Final Steps. 10: Networking. 11: Cards.12: Platformers: Methods for Building a Side-Scrolling Game. Appendices A: A* in Python. B: C2H6O Jet Boat Race Game Design Document. C: The NPC (Boat) Class for the Example Game. Index.
About the Author
James R. Parker, PhD is a professor of Art Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of several texts, including: Python: Introduction to Programming and Python 3 Pocket Primer.